Teale P. Building Games with Flutter. The ultimate guide...2022

Download Download Torrent Opens in your torrent client (e.g. qBittorrent)
Category Other
Size0.00 kB
Added1 year ago (2025-03-10 23:38:14)
Health
Dead0/0
Info Hash8DDFAA352520A864AC1195577E7CF5F16AFA0D5D
Peers Updated1 hour ago (2026-03-24 15:38:58)

Report Torrent

0 / 300

Description


Textbook in PDF format

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
What you will learn
Discover the Flame engine and how to use it in game programming in Flutter
Organize the graphics and sounds used in your game
Animate a sprite in your games and detect when the player collides with tiles
Run the game as a web page and desktop app
Expand our player control with key navigation
Build your first game and make your enemies more intelligent with AI for games
Who this book is for
If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Getting Started with Flutter Games
Working with the Flame Engine
Building a Game Design
Drawing and Animating Graphics
Moving the Graphics with Input
Playing Sound Effects and Music
Designing Your Own Levels
Scaling the game for web and desktop
Implementing Advanced Graphics Effects
Making Intelligent Enemies With AI
Finishing the Game
Appendix: Answers

×