Unity 5 Beta 9 Win x64

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Added1 year ago (2025-03-10 23:38:17)
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Description

Unity 5.0 Beta 9

Feature

* Android: Support for x86 as a build target.
* Android: Fat binary support (x86+ARMv7).

Change

* Editor always runs in background when a debugger is attached.
* Players always run in background when "Script Debugging" is enabled.

Improvement

* Android: Support for profiling Intel GPU using the Unity Editor.
* Android: Added support for BGRA textures.
* Graphics: Dynamic batching can batch non-uniform scaled objects together when normals/tangents are unused. Helps with shadow caster batching, and unlit shaders.
* Asset Importing: Faster texture conversion into cubemaps & HDR image processing, by multithreading parts of the process.
* Shadows: Added PCF (5x5) filtering for soft directional light shadows.
*
* Pick it in Quality Settings.
* We're considering maybe replacing the old "screenspace blur" with 5x5 PCF as the only built-in option, so feedback is welcome!


Fixes

* Android: Compensate for polygonOffset bug on Mali 400 GPU.
* TouchInput: Switched timestamps from ms to us internally, to avoid 0-length delta times.
* Android: Avoid reading expensive metrics in DisplayInfo more than once per frame.
* Android: Fixed frame rate on Tegra devices when doing GPU profiling.
* Android: Fixed crash on Xperia Play.
* Android: Disabled shadows for Intel PowerVR devices to avoid graphics artifacts.
* Android: Dropped support for OpenGL ES 3 auto selection for devices running Android 4.1 and 4.2.
* Android: Fixed some old devices that crashed when target graphics API was set to "Auto".
* Graphics: Fixed occasional crash on creating and immediately deleting particle renderer.
* Graphics: Fixed crashes on toggling Direct3D 11 mode.
* Graphics: Fixed linear lighting mode being preserved but not editable when opening Pro project in the free version of Unity.
* Editor: Empty animation window no longer increases CPU usage
* Editor: Fixed: Error thrown when closing asset label list with escape key
* Editor: Fix keyboard shortcuts (home/end/page up/page down) in object selector
* Version Control: Revert recursively.
* Version Control: Auto connect when connection is dropped
* Version Control: Fix plugin stop when reading a recent deleted file
* Version Control: Fix case handling on windows when downloading files
* Version Control: Remove out-of-sync state when file is deleted on server
* Version Control: Do not print a warning when saving scene and file is not opened for edit unless necessary
* VFS: Fix double slashes when enumerating directories on mac and posix
* Editor: Opening multiple locked inspectors works
* Editor: Select Dependencies operation no longer breaks editor fonts
* Editor: Tooltips use current skin instead always using light skin
* Editor: Fix errors thrown when pressing Esc to close asset label popup
* Editor: Fix navigation keyboard shortcuts in object selector
* Editor: Ensure screen width and height in player settings is at least 1

Known issues

* Android: No Runtime GI support on x86 devices.

Upgrade guide

The following are changes and fixes to 5.0 features and regressions...

Improvement

* GI: Added ability to adjust how much processing power (CPU only) is allocated to realtime GI. Exposed in Editor UI.
* AudioMixer: Auto dock AudioMixer window together with project browser and use vertical layout by default

Fixes

* Shaders: Fixed scene load time regressions in Editor, due to excessive shader compilation.
* Scene View: Fixed garbage background when legacy deferred & shadows are used
* Shaders: Fixed crash in shader loading code when not meeting GPU requirements.
* Editor: Double click on GO in scene view now frames selected
* Editor: Fix Hierarchy custom sorting broke in beta8
* Editor: Warn when deleting prefab child GO's
* Editor: Double click on GO in scene view now frames selected again

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