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Bergmann B. Press Play. Why Every Company Needs a Gaming Strategy 2025
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Description:
Textbook in PDF format
An eye-opening look at the rapidly rising growth of gaming and the companiesâincluding Peloton, Burberry, the New York Times, BMW, and Chipotleâthat are using games to win over customers.
Today's consumers demand more than productsâthey crave immersive, personalized experiences. As a result, traditional marketing and engagement strategies have lost their edge. The new frontier? Gaming, where over three billion people worldwide spend their time, attention, and money.
In Press Play, Bastian Bergmann, cofounder and COO of Solsten, shows how visionary companies are capitalizing on gaming's unstoppable rise. Drawing on exclusive interviews and access to forward-thinking companiesâranging from Adidas and Puma to NASCAR and UnileverâBergmann provides an insider's view of gaming's transformative power. He also delivers a practical road map for business leaders, offering strategies that range from low-risk partnerships to ambitious, full-scale gaming ventures.
Filled with cutting-edge insights and behind-the-scenes stories of iconic organizations and groundbreaking startups, Press Play will help you understand the lucrative world of video games and enable you to offer your customers what they really crave.
Contents
Part One: The Basics
- More Than Just Fun and Games
- Meeting Consumers Where They Are
- The Power of Play
- Consumer Engagement in the Twenty-First Century
Part Two: The Strategies
- Integrate with Existing Games
- Create New Video Game Experiences
- Unlock Revenue through Web3 Games
- Make Video Games a Part of a Product
Part Three: The Future
- Priming Your Organization for Impact
Epilogue: Where Are We Going from Here?